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Necrofluid Gauntlet Wonder Weapon, All Abilities

By Joemet123 ·

Work In Progress: This guide is still being checked and expanded, so some details may change.

Every Necrofluid Gauntlet ability, shown at Tier 3 Pack-a-Punch.

To earn it: Ashes of the Damned main Easter egg guide and Necrofluid Gauntlet solver.

Controls

  • Fire a spike: left mouse, right trigger or R2.
  • Detonate: hold right mouse, left trigger or L2.
  • Recall / pull: reload (R on PC).

Spikes

  • Magazine holds 8 spikes.
  • Spikes stick to zombies, ground and walls and stay where they land.
  • Killing does not cost a spike.
  • Running too far from a spike loses it.
  • Counter at zero: press reload. Spikes fly back and refill the magazine.
  • Stay near your spikes for effectively unlimited ammo.

Ability 1: Regular Shots

  • Shoot zombies directly.
  • Every spike stays down as setup for the other abilities.

Ability 2: Detonate

  • Hold alt fire to explode every placed spike.
  • Kills or heavily damages zombies around them.
  • Spikes return and refill the magazine, no reload needed.
  • Repeat as often as you like.

Ability 3: Pull In Items

  1. Shoot the item with a spike.
  2. Hold reload.

Works on:

  • Armor plates
  • Equipment
  • Power-up drops

Use it for drops you cannot safely reach.

Pulling Drops

  • Get fairly close. It failed when too far away.
  • Aim under the drop, not at the top of the icon.
  • Shoot the spike, run toward the drop, then recall.
  • Face the drop when you recall.

Overheal

  • Stim Shots overheal at full health.
  • Kills with the Gauntlet add overheal.
  • Detonating restores health. About to go down: detonate.
  • Overheal does not regenerate.

Best Strategy

Zursa and hordes:

  1. Fire spikes at the Zursa.
  2. Keep other zombies close to you and the spikes.
  3. Detonate for shot damage plus explosion damage.
  4. Magazine refills. Repeat.

Normal train: drop spikes, bring the train in close, detonate.

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