Full Map Cheat Sheet
Coming SoonThe One-Page Overview Of The Whole Map.
Rex Infernus Is Still Waiting On Its Single-Page Sheet. The Tools Below Cover Every Puzzle Step In The Meantime.
Joemet123 Cheat Sheets And Solvers Are Coming From The Discord (discord.gg/MeatbawlArmy) Right To This Website!
Four Temples, Three Geared Handles And A Block Puzzle.
Quick Reference
The One-Page Overview Of The Whole Map.
Rex Infernus Is Still Waiting On Its Single-Page Sheet. The Tools Below Cover Every Puzzle Step In The Meantime.
The Dial Order Is Fixed, Not Randomised.
RIGHT · LEFT · RIGHT · MIDDLE · MIDDLE · MIDDLE · LEFT
Turn The Crystals With The Void Claw In That Order To Steer The Bouncing Ball Into The Marked Door.
The Astral Flame Goes Into The Eye First To Start The Ball. The Dials Only Steer It.
Solvers & Walkthroughs
A Classic River Crossing. Four Blocks, One Buffer, Seven Trips. The Answer Is The Same Every Game.
Acceptable Starting Orders — Slot All Four Into The LEFT Wall
Do This, Every Time
The Rules
Four Stone Blocks — WATER, FIRE, PLANT And HAND — Start In The Left Wall And All Four Have To Reach The Right.
Finished Right Wall: WATER · PLANT · HAND · FIRE
Any Of Those Four Works. FIRE Must Sit On An End With HAND Next To It — The Other Twenty Orders Fail The Step And Cost You A Round.
One Correction Worth Knowing: Some Written Guides Say To Bring FIRE And PLANT Back Together On The Middle Trip. That Strands FIRE With PLANT And WATER And Fails The Step. It Has To Be FIRE + HAND.
Find The Blue Writing On The Wall, Match It Below, Then Turn Each Dial That Many Times.

Turns Galaxy + Runner North-East Wall, By The Armor Wall-Buy

Turns Runner + Star East Wall, Opposite The Writing, By The Ammo Box

Turns Moon + Star South-East Wall, Left Of The GobbleGum Machine
“I remember the runner that travels to stars, while moons and galaxies stay true”
“I drift to the runner that travels moons, who borrow from galaxies when stars stay true”
“I drift to stars that remember moons, who borrow the runner that travels galaxies”
“I remember galaxies that drift to moons, who borrow the runner that travels the stars”
All Four Pillars Must Start Facing The Centre — These Counts Assume That. The Centre Pillar Confirms Your Answer, So Leave It Alone Until The Other Three Are Set.
The Riddle Is Worded Differently Each Game But The Answer Is Not Random. Every Symbol Has A Fixed Base Direction, And The Riddle Just Reassigns Them Relative To Each Other — So All Four Wordings And Their Turn Counts Can Be Written Out Once.
The Counts Are Given Per Dial — Left, Back And Right. Each Dial Turns The Two Pillars Shown Beside It, And All Three Sit On The North-East To South-East Arc, So There Is No Need To Search The Other Walls. Not Sure Which Dial Is Which? Pull One Once And Watch Which Two Pillars Turn; Nothing Locks In Until You Touch The Centre Pillar.
Three Geared Handles That Must All Point At The Same Temple. Turning One Moves The Other Two By Double.
This Is The One That Genuinely Needs Solving. The Handles Are Geared — Turning One Moves That Ring By One Position And The Other Two By Two Each, So You Cannot Count Each Ring's Gap On Its Own.
A Nine-Scroll Grid And A Murder Mystery.
Quick Reference
The One-Page Overview Of The Whole Map.
Solvers & Walkthroughs
A Three-By-Three Grid Where Hitting One Scroll Flips Its Neighbours Too. Match The Grid To Your Screen And It Returns The Shortest Set Of Hits.
Each Scroll Is Either OUT (Facing Outwards, Active) Or IN (Facing Inwards, Inactive). You Need Every Scroll Facing IN. Hitting One Flips It And The Scrolls Above, Below, Left And Right Of It, Which Is Why Brute-Forcing It By Hand Rarely Lands. The Answer Updates As You Tap.
Five Paintings, Five Clues. Set What Your Game Rolled And It Works Out Every Painting Item Plus The Zodiac Dial.
Where To Find Each Clue
Accomplice → Evidence Item → Poison Ruled Out
| Accomplice | Evidence Item | Never This Poison |
|---|---|---|
| Courtier | Noble's Hat | Plum Pit |
| Merchant | Abacus | Monkshood Flower |
| Gardener | Gardener's Shears | Pufferfish |
Cause Of Death → Possible Poisons
| Cause Of Death | Narrows To |
|---|---|
| Noxious Food + Emesis | Pufferfish Or Plum Pit |
| Evidence Of Paralysis | Pufferfish Or Monkshood Flower |
| Contaminated / Noxious Plant | Monkshood Flower Or Plum Pit |
Location → Painting Item
| 4th Painting Symbol | Item To Place |
|---|---|
| Fish | Tea Whisk |
| Mountains | Horse Statuette |
| Bird | Calligraphy Brush |
Two Of The Five Paintings Are Fixed Every Game. Two Come Straight From A Clue. The Third — The Poison — Is Never Picked Directly; It Is The Only Option Left Once Your Accomplice And Your Cause Of Death Have Each Ruled One Out.
Some Written Guides Call The Courtier The “Noble”. Same Person — His Evidence Item Is The Noble's Hat.
Take The Time Of Death From The Court Doctor's Record And Rotate It Back By The Toxin Onset Hours From The Known Toxins Note. The Onset Time Is A Number Of Hours, Not A Poison — The Two Get Confused Constantly.
The Whole Map, The Crates And The Fishing Spots.
Quick Reference
The One-Page Overview Of The Whole Map.
The Crate And Wunderbarrage Paper.
Where Every Fishing Spot And Pole Sits On The Map.
Coming Soon.
Nothing Is Built For This Map Yet.
Sorry, There Are Updates Being Made To This Section. It Will Be Updated Following Finishing All The Totenreich Content. I Apologize.
Planets, Statues, Pillars And Skulls.
Quick Reference
The One-Page Overview Of The Whole Map.
Solvers & Walkthroughs
Tap The Books That Appeared In Your Game And It Counts How Many Times To Turn Each Statue.
Nine Books, Three Statues, Three Books Each. However Many Of A Statue's Books Showed Up In Your Game Is How Many Times You Turn That Statue. The Counts Update Live.
Oscar Names Three Planets. Tap Them In Order And It Builds Your Three-Digit Code.
Each Planet Is Just Its Position From The Sun, So Mercury Is 1 And Neptune Is 8.
Log The Five Symbols In The Order They Played. STATIC Stands In For The One You Never Saw.
Log The Order The Five Purple Skulls Need Shooting In.
The Gauntlet, The Codes And A Free Ray Gun.
Quick Reference
The One-Page Overview Of The Whole Map.
The Blood Ritual Chalkboard Code Sheet.
The Rocket Launch Code Sheet.
The Projector Reel Reference.
Solvers & Walkthroughs
Three Symbols, One Each From The Tower, The Barn And The House. Tap The Actual Symbol You See.
| Location | Its Symbols | Where It Goes |
|---|---|---|
| Tower | 1, 2, 3, 4 | Left Of Eye |
| Barn | 5, 6, 7, 8 | Back Of Eye |
| House | 9, 10, 11, 12 | Right Of Eye |
Twelve Possible Symbols Split Across Three Locations. Your Game Uses One From Each. Tap Yours Below — The Symbols Are Shown As Pictures Rather Than Numbers, So You Are Matching Shapes Instead Of Remembering Digits Across Half A Map.
60s Reference Guide If You're Confused — Watch On YouTube
Seven Jump Pads. Log The Order You Take Them And It Writes Out The Route Pad By Pad.
| Pad | Location |
|---|---|
| 1 | Janus Towers |
| 2 | Vandorn Farm |
| 3 | Ashwood (Doubletap Side) |
| 4 | Blackwater |
| 5 | Exit 115 |
| 6 | Zarya Cosmodrome |
| 7 | Ashwood (Jugg Side) |