Nexus Pillar Handle Alignment
SolverThree Geared Handles That Must All Point At The Same Temple. Turning One Moves The Other Two By Double.
This Is The One That Genuinely Needs Solving. The Handles Are Geared — Turning One Moves That Ring By One Position And The Other Two By Two Each, So You Cannot Count Each Ring's Gap On Its Own.
How To Read Your Handles And Lever
- Handles Are Named By Distance From Pack-A-Punch. Inner Is Closest To PaP, Outer Is Furthest.
- The Ring Has Six Spots: Four Temples Plus The House And One Empty Gap. The Gap Is A Real Position — Pick None Of The Above If A Handle Sits On It.
- Spin Direction Comes From A Lever Under Pack-A-Punch. Horizontal (Not Pointing At The Stairs And Perk Machine) Is Counter-Clockwise. Vertical (Pointing At Them) Is Clockwise.
- The Perk Machine There Starts As Deadshot And Later Becomes Wonderfizz, So It Is Named Generically.